WorleyNoise¶
Also called Voronoi noise and cellular noise. It allows creating nice textures, from organic to science fiction spaceship hull.
It has various methods like: * Manhattan Worley * Chebyshev Worley
Combine it with [Steps] or / and [DetectEdges] for example.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| Texture (Texture2D) | — |
| TextureBlend (Single) | — |
| ColorA (Vector4) | — |
| ColorB (Vector4) | — |
| Scale (Single) | — |
| Stretch (Vector2) | — |
| Offset (Vector2) | — |
| Phase (Single) | — |
| Randomness (Single) | — |
| Clamping (Vector2) | — |
| GainAndBias (Vector2) | — |
| Method (Int32) | — |
| Resolution (Int2) | — |
| GenerateMips (Boolean) | — |
Outputs¶
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |