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TransformField

in Lib.field.space

Transforms, rotates and scales the incoming field in 3D space. Similar node with fewer options: [Translate]

It can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance].

Other nodes: [RepeatWithMirror], [PolarRepeat], [TwistField].

It needs an incoming field like [BoxSDF], [ChainLinkSDF], [FractalSDF] as an input.

For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToRaymarchField].

Input Parameters

Name (Relevancy & Type) Description
InputField (ShaderGraphNode Required)
Translation (Vector3) Moves the incoming field

X (-left / +right),
Y (-down / +up),
Z (-forward / +backwards)
Rotation (Vector3) Rotates the incoming field around the following axes:

X: Horizontal axis
Y: Vertical axis
Z: Forward axis
Scale (Vector3) Scales the incoming field in the following directions:

X: Width
Y: Height
Z: Depth
UniformScale (Single) Uniformly scales the incoming field
Shear (Vector3) Shears the incoming field in the following directions:

X: Width
Y: Height
Z: Depth
Pivot (Vector3) Moves the Pivot (center point) of the incoming field:

X (-left / +right)
Y (-down / +up)
Z (-forward / +backwards)

The Pivot Point determines the location of the incoming subgraph Gizmo. Transforming its location can make it easier to perform transformations around the position you want.
RotateFieldVecs (Boolean)

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode