TranslateUV¶
Moves the UV coordinates of the incoming SDF field along the X, Y, and Z axes.
To scale the UV coordinates, use ‘Texture Scale’ in [RaymarchField].
Input Parameters¶
| Name (Relevancy & Type) | Description |
|---|---|
| InputField (ShaderGraphNode) | — |
| Translation (Vector3) | — |
Outputs¶
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |