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TranslateUV

in Lib.field.adjust

Moves the UV coordinates of the incoming SDF field along the X, Y, and Z axes.

To scale the UV coordinates, use ‘Texture Scale’ in [RaymarchField].

Input Parameters

Name (Relevancy & Type) Description
InputField (ShaderGraphNode)
Translation (Vector3)

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode