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DistortAndShade

in Lib.image.fx.distort

Uses two images to distort (create a bevel / emboss effect) that can look like textured glass

Also see [Displace]

For similar effects see: [Steps] [DetectEdges] [FakeLight]

Input Parameters

Name (Relevancy & Type) Description
ImageA (Texture2D Required)
ImageB (Texture2D Required)
Displacement (Single) Controls the direction and intensity of the effect
Center (Vector2) Shifts the direction from which image A is distorted by image B
Shading (Single) Controls the visibility / brightness of image B
ShadeColor (Vector4) Defines a color which is multiplied with Image B

(Only visible when the 'shading' value is increased)

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D