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Lib.point.modify

Operators

  • AddNoise — Creates a new buffer by resampling the connected points. This can be useful for increasing resolution or smoothing out hard edges.
  • AttributesFromImageChannels — Some test.
  • ClearSomePoints — Override a fraction of points with separators to insert gaps into lines.
  • CustomPointShader — A very fast method of writing simple compute shaders to manipulate the connected points.
  • FilterPoints — Selects (i.e., picks) points based on the given criteria.
  • LinearSamplePointAttributes — A variation of [SamplePointAttributes] that uses the point index instead of texture mapping.
  • MapPointAttributes — Sets the points attribute and color from input attributes. This can be very powerful to remap point attributes.
  • MoveToSDF — Moves points to the nearest SDF surface.
  • PointAttributeFromNoise — Changes point attributes with a built-in noise function.
  • PointColorWithField — Uses a color field to set point colors from their position in that field.
  • RandomizePoints — Smoothly randomizes various point attributes. It's an extremely versatile operator that provides various options of applying the random modifications and can be smoothly animated.
  • ResampleLinePoints
  • SamplePointAttributes_v1 — Samples point attributes from the RGB channels of the connected operator.
  • SamplePointColorAttributes — Use a texture to color the points. Same as [SamplePointAttributes] but for colors only
  • SamplePointsByCameraDistance — Changes the W value / F value of existing points based on their distance to the active camera.
  • SelectPoints — Simulates a selection of points by setting the F1 or F2 attribute.
  • SelectPointsWithSDF — Allows selecting and adding values to points in 3D space via SDF Objects/Fields.
  • SetAttributesWithPointFields — Sets various attribute points from the distance of a 2nd (small) set of points.
  • SetPointAttributes — Sets various attributes of points
  • SortPoints — Sort points by distance to camera, so that the distant sprites can be drawn first, and ones closer to camera get blended correctly
  • TransformWithImage — Allows modifying various point attributes from an image.

Auto-generated from the operator library.