Lib.point.modify¶
Operators¶
- AddNoise — Creates a new buffer by resampling the connected points. This can be useful for increasing resolution or smoothing out hard edges.
- AttributesFromImageChannels — Some test.
- ClearSomePoints — Override a fraction of points with separators to insert gaps into lines.
- CustomPointShader — A very fast method of writing simple compute shaders to manipulate the connected points.
- FilterPoints — Selects (i.e., picks) points based on the given criteria.
- LinearSamplePointAttributes — A variation of [SamplePointAttributes] that uses the point index instead of texture mapping.
- MapPointAttributes — Sets the points attribute and color from input attributes. This can be very powerful to remap point attributes.
- MoveToSDF — Moves points to the nearest SDF surface.
- PointAttributeFromNoise — Changes point attributes with a built-in noise function.
- PointColorWithField — Uses a color field to set point colors from their position in that field.
- RandomizePoints — Smoothly randomizes various point attributes. It's an extremely versatile operator that provides various options of applying the random modifications and can be smoothly animated.
- ResampleLinePoints
- SamplePointAttributes_v1 — Samples point attributes from the RGB channels of the connected operator.
- SamplePointColorAttributes — Use a texture to color the points. Same as [SamplePointAttributes] but for colors only
- SamplePointsByCameraDistance — Changes the W value / F value of existing points based on their distance to the active camera.
- SelectPoints — Simulates a selection of points by setting the F1 or F2 attribute.
- SelectPointsWithSDF — Allows selecting and adding values to points in 3D space via SDF Objects/Fields.
- SetAttributesWithPointFields — Sets various attribute points from the distance of a 2nd (small) set of points.
- SetPointAttributes — Sets various attributes of points
- SortPoints — Sort points by distance to camera, so that the distant sprites can be drawn first, and ones closer to camera get blended correctly
- TransformWithImage — Allows modifying various point attributes from an image.
Auto-generated from the operator library.