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GetFrameSpeedFactor

in Lib.numbers.anim.time

This is set when rendering updates not at 60fps. This can happen for...

  • high framerate displays -> e.g. 2 for 120Hz displays
  • when rendering low fps image sequences -> e.g. 25/60 for 25fps

If possible, simulation operators like [ParticleSystem] or [FeedbackEffect] should apply this factor to their overall speed factor.

Outputs

Name Type
FrameSpeedFactor System.Single