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Using TiXL

Reference and how-tos for the day-to-day work: the UI, the graph, connecting inputs, exporting, and keeping projects organized.

User interface

Still to write: dedicated pages for the Graph window, Parameter window, Output window, and Settings / configuration. These exist conceptually in Introduction but aren't broken out yet.

Working with graphs

Still to write:

  • Essential operators — the 20 – 30 ops you'll use in almost any project, grouped by purpose (image, 3D, flow, text, IO).
  • Recipes — "how do I do X" in TiXL (parallax, particle trails, VHS glitch, text reveal, audio-reactive color, camera shake, …). A cookbook.
  • Structuring projects — namespaces, where to put your assets, reusing operators across projects.
  • FAQ: building content — current FAQ on sub-patches, variables, flow control, particles.

Connecting inputs

Still to write:

  • MIDI controllers[MidiInput], learn mode, mapping a controller's physical layout to snapshots.
  • Spout — send and receive textures between Windows apps.
  • NDI — send and receive video over the network.
  • Audio input — device selection, routing, troubleshooting.

Rendering and export

Live use and data management

Still to write:

  • Resource management — images, videos, shaders: where they live, how TiXL finds them, what to commit to git.
  • Collaboration workflows — working with others on the same TiXL project over git.