Using TiXL¶
Reference and how-tos for the day-to-day work: the UI, the graph, connecting inputs, exporting, and keeping projects organized.
User interface¶
- Timeline — keyframes, time clips, time warping.
- Presets and snapshots — variations, blending, live previews.
- Keyboard shortcuts — the default map.
Still to write: dedicated pages for the Graph window, Parameter window, Output window, and Settings / configuration. These exist conceptually in Introduction but aren't broken out yet.
Working with graphs¶
Still to write:
- Essential operators — the 20 – 30 ops you'll use in almost any project, grouped by purpose (image, 3D, flow, text, IO).
- Recipes — "how do I do X" in TiXL (parallax, particle trails, VHS glitch, text reveal, audio-reactive color, camera shake, …). A cookbook.
- Structuring projects — namespaces, where to put your assets, reusing operators across projects.
- FAQ: building content — current FAQ on sub-patches, variables, flow control, particles.
Connecting inputs¶
Still to write:
- MIDI controllers —
[MidiInput], learn mode, mapping a controller's physical layout to snapshots. - Spout — send and receive textures between Windows apps.
- NDI — send and receive video over the network.
- Audio input — device selection, routing, troubleshooting.
Rendering and export¶
- Exporting videos and image sequences
- Exporting as a standalone executable
- Real-time rendering — concepts for artists (mip-maps, depth, blending, …).
- Optimizing rendering performance — when things slow down.
- Removing static backgrounds in video inputs
Live use and data management¶
Still to write:
- Resource management — images, videos, shaders: where they live, how TiXL finds them, what to commit to git.
- Collaboration workflows — working with others on the same TiXL project over git.